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Succesfully Saved. The Sheet ID is: 19614
Name:
Grim
Concept:
Maniac Hitman
Clan:
Nosferatu
Player:
Sir_Gabe
Virtue:
Justice
Covenant:
Chronicle:
Vice:
Pride
Coterie:
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Large
Resources
Flaws
Notoriety
Disciplines
Obfuscate
Size:
6
Defense:
3
InitiativeMod:
6
Speed:
11
Experience:
0
Armor:
Health
Willpower
Vitae
Blood Potency
Humanity
10
9
8
7
6
5
4
3
2
1
Equipment
Delivery Van
Chainsaw Damage: -2L 3N 2 8 again +1 Def
Sledgehammer: 2B 3N 2 9 again
Axe (Large): 3L 3 Two Handed 9 again
Cell Phone Lock Pick Scalpel
Additional Information
Favoured Attribute: Composure
Specialties: Intimidation (Physical Threats) Investigation (Evidence Disposal) Larceny (Break and Enter)
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll
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