Succesfully Saved. The Sheet ID is: 19614

Name:Grim Concept:Maniac Hitman Clan:Nosferatu
Player:Sir_Gabe Virtue:Justice Covenant:
Chronicle: Vice:Pride Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Large
Resources

Flaws
Notoriety

Disciplines
Obfuscate


Size:6
Defense:3
InitiativeMod:6
Speed:11
Experience:0
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Delivery Van
Chainsaw Damage: -2L 3N 2 8 again +1 Def
Sledgehammer: 2B 3N 2 9 again
Axe (Large): 3L 3 Two Handed 9 again
Cell Phone Lock Pick Scalpel
Additional Information
Favoured Attribute: Composure

Specialties: Intimidation (Physical Threats) Investigation (Evidence Disposal) Larceny (Break and Enter)
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll