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Name:
Aurelia (old)
Concept:
Reserved Demonologist
Path:
Mastigos
Age:
24
Virtue:
Fortitude
Order:
Mysterium
Player:
Elldren
Vice:
Lust
Cabal:
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Language: Cantonese
Multilingual (French, Mandarin)
High Speech (Free)
Mentor
Allies (CBSA)
Sanctum Library
Sanctum Hallow
Sanctum Size
Status: Mysterium
Flaws
Size:
5
Speed:
9
InitiativeMod:
4
Defense:
2
Experience:
54 + 32 Arcane
Health
Willpower
Mana
Gnosis
Wisdom
10
9
8
7
6
5
4
3
2
1
Arcana
Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Armor
Type
Points
Protective Spells
Name
Points
Additional Information
Specialties: Academics (Linguistics), Empathy (Lies), Subterfuge (Hiding Emotions), Occult (The Astral Plane)
Aspirations: Secure the Seattle Athenaeum, GET LAID, Make some real friends
Obsessions: Catalogue the Astral, Fix her head, Understand the Hollow Ones
Rotes:
Incognito Presence (Mind ) Forever Stranger: Wits + Subterfuge + Mind
Impostor (Mind ) Mask of Conformity: Intelligence + Subterfuge + Mind vs. Composure + Gnosis
Coaxing the Spirit (Spirit ) Helping Hand: Manipulation + Socialize + Spirit
Telepathy (Mind ) Psychic Communion: Wits + Empathy + Mind vs. Resolve + Gnosis
XP expenditure log: (0+0 Arcane remaining)
2 XP: Sanctum Size
2 XP: Status: Mysterium
3 XP: Occult Specialty: The Astral Plane
3 XP: Expression
14 XP Spirit
16 (16 Arcane XP) Gnosis
24 (8+16 Arcane XP): Mind
2 XP: Sanctum Library
2 XP: Sanctum Hallow
6 XP: Telepathy Rote
3 XP: Occult
3 XP: Socialize
3 XP: Persuasion
3 XP: Stealth
NEW STUFF:
1 Exp 3 Beats
Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Favored Resistance Attribute Acanthus, Moros, Thyrsus: +1 Composure; Mastigos, Obrimos: +1 Resolve Arcana 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Paths Ruling Arcana) +1 dot in any Arcanum Rotes 6 Merits 7 (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity + 5 Starting Wisdom = 7 Starting Gnosis = 1 Starting Mana = Wisdom
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