==================== GAME MECHANICS ===================
SUCCESS: 8-10
-Roll Again: 10
SPEND WILLPOWER: +3 Dice to Pool
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HEALING TIMES:
-Bashing: 15 Minutes
-Lethal: 2 Days
-Aggrevated: 1 Week
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COMBAT:
-Melee (Unarmed): Str + Brawl + Mods = 1 (Chance)
-Melee (Armed): Str + Weaponry + Mods = 1 (Chance)
-Ranged (Thrown): Dex + Athletics + Mods = 7
-Ranged (Weapon): Dex + Firearms + Mods = 7
SKILLS:
-Research: Int + Aca + Mod = 2
-Investigate a scene: Wit + Inv + Mod = 7
-Bypass Security: Int + Lar + Mod = 5
-Hide/Move Silently/Tail: Dex + Ste + Mod = 5
-Manipulate People: Man + Per + Mod = 2
-Lie: Man + Sub + Mod = 2
OTHER:
-Meditation: Wit + Comp = 6
==================== MAGE MECHANICS ===================
SKILL SPECIALTIES: +1 Dice to Skill Rolls
-Investigate (Investigate a Scene)
-Occult (Monsters)
-Firearms (Pistols)
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ROTE SPECIALITIES: +1 Dice to Rote Rolls
-Investigation
-Occult
-Survival
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GLOBAL SPELLS:
-Unveiling Resonance: Int + Occ = 7; Extended Action; Core pg 277
--Object
---Identify (Success 1): Recognize a previously encountered resonance.
---Identify (Success 5): Recognize a Shapeshifter in any form.
---Nature (Success 1): Know Something isn't what it appears.
---Nature (Success 5): Know the True Nature of something.
--Spells
---Composition (Success 1 per Arcana used): Determine what Arcana was used
---Potency (Success 1 per Potency):
---Targets (Success 1 per Target):
---Duration (Success 1 per Duration Factor):
---Identification (Success 1 Improvised/5 Rote)
---Power (Success 1 per Gnosis)
---Mastery (Success 1 Improvised/5 Rote)
--Quality (Success 5 per Aspect)
-Sense Scrutiny: Wit + Com = 7: Sense someone reading resonance
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RESTORING MANA:
-Scour Pattern: -1 Physical Attribute Dot = 3 Mana, 1/day, 24 Hour Stat Recovery
-Scour Health: 1 Resistant Lethal Dmg = 3 mana, Unlimited Use, only Heals Naturally
-Oblation: Gno + Comp = 6; +1 Mana/Success at Hallow
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HIGH SPEECH: +2 Next Casting Roll, Lose Dex from Defense; Instant Action
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EFFECTS OF GNOSIS:
Gnosis: 3
-Attribute/Skill/Arcan Max: 5
-Max Mana: 12
-Mana per turn: 3
-Aura: N/A
-Base Paradox Dice Pool: 2
-Time per Roll: 1 Hour
Arcane Mastery Limits:
-1: 5
-2: 4
-3: 4
-4: 3
-5: 3
-6: 3
-7: 2
-8: 2
-9: 2
-10:1
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MAGICAL TOOLS: Reduce 1 Die from Paradox Rolls
-Path: N/A
-Order: Steel Talisman depicting a pair of binoculars
-Arcana:
--Fate: D10
--Forces: Small Watch Battery
--Prime: Saphire
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ARCANUM:
-Ruling: 6 x New Level
--Forces[3] Gno + Forces = 6; 1 Mana
---Light: Create
---Heat: Create
---Sound: Create
---Electricity: Control
---Fire: Control
---Kinetic: Control
---Gravity: Influence
---Magnetism: Influence
--Prime[2]: Gno + Prime = 5
-Common: 7 x New Level
--Fate[1]: Gno + Space = 4
-Inferior: 8 x New Level
--Death[0]: Gno + Death = N/A; 1 Mana
RANKS:
-Pentacle: Initiate/Apprentice/Disciple/Adept/Master
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ASTRAL PLANE:
-Enter (Near a level 5 Hallow/Demesne): Meditation Roll; 1 Mana
-Exit: Res + Com = 5
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SPELL CASTING:
GRIMOIRES: None
ROTES (Learned):
-Dispel Magic (Prime 1, C, 1M, I, L): Int+Occult+Prime+Mod = 10
-Counterspell Prime (Prime 2, C, 1M, I, L ): Comp+Occult+Prime+Mod = 10
-Telekinetic Strike (Forces 3, V, 0M, I, L):Pre+Ath+Forces+Mod= 10
ROTES (Not Learned):
-Mage Sight:
--Read Matrices (Forces 1, C, 0M, I, P): Gno + Forces = 6 ; Mage Sight
--Supernal Vision (Prime 1, C, 0M, I, P): Gno + Prime = 5 ; Mage Sight
--Spacial Awareness (Space 1, C, 0M, I, P): Gno + Fate = 4 ; Mage Sight
-Awareness:
--Nightsight (Forces 1, C, 0M, I, P): Gno + Forces = 6; darkvision
--Reciever (Forces 1, C, 0M, I, P): Gno + Forces = 6; Extend hearing range
--Tune In (Forces 1, C, 0M, I, P): Gno + Forces = 6; Intercept wireless transmissions
--Finder (Space 1): Gno + Space = 4; Magical Tracer Bug
--Omnivision (Space 1): Gno + Space = 4; 360 degree vision
-Defensive:
--Unseen Shield (Forces 2, C, 1M, I, P): Mage Armor +3; +3 vs Knockdown
--Magic Shield (Prime 2, C, 1M+, I, P): Mage Armor +2; Blocks incoming spells
-Offensive:
-Utility:
--Correspondence (Space 1, C, 0M, I, C): Sense Sympathies
--Transmission (Forces 2, C, 0M, I, C): Gno + Forces = 6
--Fire/Electricity/Kinetic Control (Forces 3, C, 0M, I, P): : Gno + Forces = 6
--Heat/Sound/Light Master (Forces 3, V, 0M, I, P): : Gno + Forces = 6
--Invisible Object (Forces 2, V, 1M, I, P): Gno + Forces = 6; Make object Invisible
--Personal Invisibility (Forces 3): Gno + Forces = 6
--Telekinesis (Forces 3, V, 0, I, C): Gno+Forces = 6
=================== GAME MANAGEMENT ===================
HALLOW MANAGEMENT: N/A
-Mana: 0
-Tass: 0
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HEALING:
-Days of Natural Healing Remaining for next Health Dot Recovery: NA
-Resistant Damage: 0/0/0
-Regular Damage: 0/0/0
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ACTIVE SPELLS (0/6):
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SPELL TOLERANCE (0/1, 0 Modifier to Casting Rolls)
================= CHARACTER SPECIFICS =================
SHADOW NAME: Roper
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PERSONALITY:
Cody is naturally suspicious of people and assumes he is always being lied to. While he is friendly and tries to work well with others, he prefers to work methodically and becomes aggrivated when pushed or forced to deal with those that don't think before they act.
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DESCRIPTION:
Cody is average height with brown hair and eyes. He has a small lithe frame that allows him to move and act quickly, but doesn't afford him much strength or durability.
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NIMBUS:
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BACKSTORY:
Cody Harris was born in Phoenix Arizona, to a private investigator for a father. His mother left while he was still too young to remember much about her. At a young age he would help his father in the office, filing papers with various agencies and other general clerical work. At 16 Cody discovered that his father's real passion was not in missing persons cases or uncovering truths about "accidents", but mysteries related to the occult. Early in his career, Cody's father began collecting notes and old tomes on occultic mysteries. At 18, Cody would attend college, following in his father's footsteps he majored in Criminal Justice. During summers he would come back to help his father with cases, getting his first experiences with shadowing and hands on scene examination. Cody also began going to firing ranges and practicing with the use of handguns. While studying for his final exams in his senior year, Cody received a call that his father was missing. He would spend the next 6 months attempting to discover what happened to his father. The best he was able to discover was that his father was working an occultic case for a the CEO of a local corporation and he went missing the night before he was suppose to fill the CEO in on some newly discovered information. Cody would not get much farther in his investigation before he was side tracked by the call of Atlantis.
[Awakening-TBW]
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BACKGROUNDS:
-Resources:
**Resources: $/Month; $ Assets
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EQUIPMENT:
-Backpack
-Cellphone w/Video and Photo Camera
-Pistol
--2 Extra Clips
--200 Box of Ammunition
-Binoculars
-2 Handcuffs
-Forensic Kit
-Athletic Shoes
-Nondescript Clothes
-Fake IDs
-Digital Camera
-Journal
-5 Notebooks w/Various Writing Utensils
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ORDER
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GOALS:
-SHORT TERM:
-INTERMEDIATE TERM:
-LONG TERM:
-ACCOMPLISHED:
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PLOTS:
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NPCs:
-MORTALS:
-SLEEPWALKERS:
-HUNTERS:
-PENTACLE MAGES:
-NON-PENTACLE MAGES:
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JOURNAL:
-Day 1:
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EXPERIENCE:
-Earned: 10 (10/0)
--Arcane: 0
--Regular: 10
-Spent: 10 (10/0)
--Arcane: 0
--Regular: 10
-Remaining: 0
--Arcane: 0
--Regular: 0
-Earned:
--10: Creation; Regular. Sold 2 Wisdom
-Spent:
--
-Progression:
--24 Forces 4
--18 Prime 3
-- 6 Rote: Celestial Fire
-- 6 Rote Imbue Item
--14 Space 2
-- 4 Rote: Scry
--21 Space 3
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