Asset Skills: Firearms, Stealth, Weaponry
Specialties: Firearms (Pistols), Weaponry (Combat Knife), Brawl (Unarmed), Persuasion (Bribery)
Ambidextrous: No Offhand Penalties
Fast Reflexes: +1 Initiative (Already added)
Favored Weapon: Grants +2 to Resolve and Composure rolls while in possession.
Gunslinger: Can fire both pistols at once, second attack incurs -1 penalty. Can attack two targets at cost of Defense score for round.
Combat Knife: Weaponry + Strength + Speciality = 5 Dice - EnDef.
Pistols (9-Again): Firearms + Dexterity + Specialty = 9/8 Dice - EnDef; QuickDraw (Called Shot -3).
Professional Training: Asset Speciality = 2. Asset Skills = New x 2. 1st Dot of non-Asset Skill = 4.
Attribute = New x 5. Skill & Morality = New x 3. Merits = New x 2. Skill Specialty = 3. 5th Dot = Double Expense
|