Name:Mike Hunter Virtue:Fortitude Profession:Mercenary for Hire
Player:Aeon The Phoenix Vice:Greed Compact/Conspiracy:
Chronicle: Concept:Hitman

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Ambidextrous
Fast Reflexes
Favored Weapon: Pistols
Gunslinger
Quick Draw (Firearms)
Professional Training
Etheric Rounds
Etheric Goggles

Flaws

Tactics
Health

Willpower
Risked

Morality
10
9
8
7
6
5
4
3
2
1

Size:5Speed:11
Defense:3Armor:
InitiativeMod:7
Experience:0
PracticalExperience:3
Weapons Dice Mod. Range Clip Size
Twin Colt M1911A13 (9 again)30/60/1207+11/S
Bowie Knife1 Lethal1

Equipment Durability Structure Size Cost
4x4 Jeep
Hollow-Point Bullets
Additional Information
Asset Skills: Firearms, Stealth, Weaponry
Specialties: Firearms (Pistols), Weaponry (Combat Knife), Brawl (Unarmed), Persuasion (Bribery)

Ambidextrous: No Offhand Penalties
Fast Reflexes: +1 Initiative (Already added)
Favored Weapon: Grants +2 to Resolve and Composure rolls while in possession.
Gunslinger: Can fire both pistols at once, second attack incurs -1 penalty. Can attack two targets at cost of Defense score for round.

Combat Knife: Weaponry + Strength + Speciality = 5 Dice - EnDef.
Pistols (9-Again): Firearms + Dexterity + Specialty = 9/8 Dice - EnDef; QuickDraw (Called Shot -3).

Professional Training: Asset Speciality = 2. Asset Skills = New x 2. 1st Dot of non-Asset Skill = 4.
Attribute = New x 5. Skill & Morality = New x 3. Merits = New x 2. Skill Specialty = 3. 5th Dot = Double Expense