Name:Charlotte Finch Concept:Student Path:
Age:25 Virtue:Temperance Order:
Player:Ray Vice:Pride Cabal:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Contacts (*)
Barfly (Coffee)
Library
Sanctum
Hallow
Language: Latin
Resources
Enhanced Item (**)
Imbued Item (**)

Flaws
Enemy: rank 2 spirit
Disfavor: spirits influenced by above


Size:5
Speed:10
InitiativeMod:6
Defense:3
Experience:
Health
Willpower
Mana
Gnosis
Wisdom
10
9
8
7
6
5
4
3
2
1
Arcana
Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Armor
Type Points
Protective Spells
Name Points
Additional Information
Specialties:
Computer - Security
Medicine - Psychology
Empathy - Motives

* Contacts in Academia and Museums

** Ritual Dagger acquired through connections at museum (contacts): +2 dice mod, +2 durability, Matter 3 effect permanent armor piercing (1)

Rote Spells:
Spirit 1 - Coaxing the Spirit (reflexive)
Spirit 1 - Spirit Tongue (reflexive)
Prime 2 - Counterspell (bonus dice)
Space 2 - Ward (bonus dice)
Prime 3 - Celestial Fire (bonus dice)
Prime 3 - Channel Mana (reflexive)
Prime 3 - Imbue Mana (reflexive)
Space 1 - Correspondence (bonus dice)
Mind 1 - Aura Perception (bonus dice)
Mind 1 - Sense Consciousness (natural)
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Favored Resistance Attribute — Acanthus, Moros, Thyrsus: +1 Composure; Mastigos, Obrimos: +1 Resolve • Arcana — 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Path’s Ruling Arcana) +1 dot in any Arcanum • Rotes 6 • Merits 7 • (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Gnosis = 1 • Starting Mana = Wisdom