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Name:
Charlotte Finch
Concept:
Student
Path:
Age:
25
Virtue:
Temperance
Order:
Player:
Ray
Vice:
Pride
Cabal:
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Contacts (*)
Barfly (Coffee)
Library
Sanctum
Hallow
Language: Latin
Resources
Enhanced Item (**)
Imbued Item (**)
Flaws
Enemy: rank 2 spirit
Disfavor: spirits influenced by above
Size:
5
Speed:
10
InitiativeMod:
6
Defense:
3
Experience:
Health
Willpower
Mana
Gnosis
Wisdom
10
9
8
7
6
5
4
3
2
1
Arcana
Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Armor
Type
Points
Protective Spells
Name
Points
Additional Information
Specialties:
Computer - Security
Medicine - Psychology
Empathy - Motives
* Contacts in Academia and Museums
** Ritual Dagger acquired through connections at museum (contacts): +2 dice mod, +2 durability, Matter 3 effect permanent armor piercing (1)
Rote Spells:
Spirit 1 - Coaxing the Spirit (reflexive)
Spirit 1 - Spirit Tongue (reflexive)
Prime 2 - Counterspell (bonus dice)
Space 2 - Ward (bonus dice)
Prime 3 - Celestial Fire (bonus dice)
Prime 3 - Channel Mana (reflexive)
Prime 3 - Imbue Mana (reflexive)
Space 1 - Correspondence (bonus dice)
Mind 1 - Aura Perception (bonus dice)
Mind 1 - Sense Consciousness (natural)
Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Favored Resistance Attribute Acanthus, Moros, Thyrsus: +1 Composure; Mastigos, Obrimos: +1 Resolve Arcana 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Paths Ruling Arcana) +1 dot in any Arcanum Rotes 6 Merits 7 (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity + 5 Starting Wisdom = 7 Starting Gnosis = 1 Starting Mana = Wisdom
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