Name:Robert Huntoon Concept:Southern Card Shark Seeming:Beast
Player:Patroclus Virtue:Hope Kith:Hunterheart
Chronicle:The Frozen Seige Vice:Greed Court:Spring

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
New Identity
Resources
barfly
Contacts(criminal)
Quick Draw(firearms)

Flaws

Contracts
Fleeting Spring
Hearth

Pledges
Health
Willpower

Wyrd
Glamour

Clarity
10
9
8
7
6
5
4
3
2
1

SeemingBlessing:
SeemingCurse:
Size:5
Speed:10
Defense:3
Armor:
InitiativeMod:6
Experience:14
Additional Information
Investigation specialty(Gather information)
Stealth specialty(sleight of hand)
firearms specialty(pistols)
Subterfuge(Hide emotions)



6 exp to up Persuasion
6 to up Empathy
9 to up subterfuge
15 exp to up Presence
Attributes: 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse • Contracts 5 dots • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Clarity = 7 • Wyrd starts at 1 dot • Glamour starts at 1/2 maximum (determined by Wyrd).