Name:Robert Dunn "Ystori" Concept:Peddler of False Truth Path:Mastigos
Age:25 Virtue:Hope Order:Free Council (Sphinxes eventually)
Player: Vice:Pride Cabal:?

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Occultation
Combat Marksmanship
High Speech (Free)
Status (free council)

Flaws


Size:5
Speed:9
InitiativeMod:6
Defense:3
Experience:15
Health
Willpower
Mana
Gnosis
Wisdom
10
9
8
7
6
5
4
3
2
1
Arcana
Death
Fate
Forces
Life
Matter
Mind
Prime
Space
Spirit
Time
Armor
Type Points
Misperception 3
Protective Spells
Name Points
Additional Information
-SPECIALTIES
Academics: History
Occult: Mundane Traditions
Investigation: Cryptology
Firearms: bolt-action rifles

Improvised Casting Pools
Mind: (Arcana+Gnosis) 6
Space: (Arcana+Gnosis) 4
Fate: (Arcana+Gnosis) 5

ROTES:
-Reading the Out-most Eddies (Wits+Investigation+Fate)= 8 dice;
-Augment the Mind (Resolve+Academics+Mind)= 8 dice (1 Mana);
-Incognito Presence (Wits+Subterfuge+Mind)= 8 dice;

MAGICAL TOOLS: Reduce 1 Die from Paradox Rolls
-Path: Iron Stylus
-Order:
-Arcana:
--Fate: a small pair of ebony dice
--Mind:
--Space: a small ornamental spy glass

================= CHARACTER SPECIFICS =================
SHADOW NAME: "Ystori" (dual meaning: story and lie)

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PERSONALITY:
Robert is, relatively easy going. So long has there is a mystery to ferret out, or simply appreciate, he can enjoy himself.
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DESCRIPTION:
Robert would be almost universally described as bookish. He has a somewhat gaunt aspect, as his last year or so of life having been more focused on puzzling through "arcane" tomes then staying well feed.
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NIMBUS:
A subtle labyrinthine pattern of bent space and twisted perception, causing strange plays of light and odd patterns of shadow to form in the space around him.
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BACKSTORY:
Robert Dunn had a very short list of things he wanted out of San Francisco. A good cafe (he got it), a decent job (arguable), and a place where he could really put some time into his research (absolutely). He runs a small used book store in north beach, specializing in "occult" works and rare histories. He found a solid and consistent niche, supplying a few secret societies with suitably arcane and mysterious works, but it was almost a year before he noticed something odd about the books themselves. He enjoyed reading them, they were universally diverting nonsense after all, but as his experience with their contents grew, he began finding at least three broad categories. Some appeared disturbingly researched and precise, clinically academic in their content, and worryingly serious in their implications. After he acquired his first of these volumes, he never sold any of the others he located. Others were clearly the ravings of madmen. This type sold well among the more serious collectors but once again, some were worth holding onto for more serious consideration. Finally, there came the final set. These were utterly pointless, a dizzying self-referential mess, leading the reader ever deeper on a pointless quest for understanding, that after cross referencing a dozen different volumes penned by wildly different authors, depositing them, confused and lost, right back where they started.

To Robert, it was these that were most interesting, for despite their seemingly pointless nature, they had one thing in common. While the works in his first two categories had some overlap, the works in the final set were distinct, at least once the core concepts were extracted. They were also far easier to find. It was almost as if someone, at least for the last 50 years or so, and maybe longer, had been purposefully constructing an elaborate, and wholly self referential maze, built purely to entrap and bewilder those that were interested. Just for the hell of it, Robert decided to fiddle around with it. He had lots of free time after all, and its not like there was really anything to these books anyway. He added footnotes, cross referenced to other books in his collection, and even added the occasional detail he found in his arguably more legitimate works. Business picked up, as more books in his collection became connected to disparate parts of the web, and gradually his vision of what lay before him became shockingly clear. Someone was covering something up. So much self reference, in such a practiced matter couldn't be a mistake. It was all connected, and something, something massive, was being obscured. Something inside Robert clicked, transforming th desk before him into a vast wall of ice cold lead, the small edit he had been working on becoming a signature, the pot of ink and pen, a burning stylus.

Robert has only recently awakened, and has even more recently completed his trails. He continues to operate his bookstore, but, at least before he was called to the War, he had expanded his role. He was a peddler of false enlightenment, someone who spread fakes, carefully constructed lies, in the hope of calling attention to the almost-truths they held. After all, give a man a fish right? The same help true for the truth. Give a man the truth, and he'll know something now. Show a man how to find the truth and he'll know things for the rest of his life. Or something like that.

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CABAL:

-Name:
-Theme:

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BACKGROUNDS/MERITS:

**Resources: $0/Month; $0 Assets
**Contact Roll: Man + Per + Contact Dots = N/A
**Allies Roll: Man + Per + Allies Dots = 7
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EQUIPMENT:
-Backpack
-Binoculars
-Flashlight
-Pistol
-Reference books
-

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RANK/STATUS:

-ORDER: Guardians of the Veil
--Rank:

-CONSILIUM:
--Position:

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GOALS:
-SHORT TERM:
--

-INTERMEDIATE TERM:
--Gain membership of the Sphinxes

-LONG TERM:
--???

-ACCOMPLISHED:

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PLOTS:

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NPCs:
-MORTALS:
-SLEEPWALKERS:
-PENTACLE MAGES:
--HIERARCH:
--COUNCILORS:
--HERALD:
--INTERFECTOR:
--SENTINEL:
--MYSTERIUM:
--GUARDIANS:
-NON-PENTACLE MAGES:
--SEERS OF THE THRONE:
--SCELESTI
--BANISHERS:
-HUNTERS:
-VAMPIRES:
-WEREWOLVES:
-CHANGLINGS:
-OTHER SUPERNATURAL:

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JOURNAL:
-Day 1:

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EXPERIENCE:
-Earned: 25
--Arcane: 0
--Regular: 15
-Spent: 15
--Arcane: 0
--Regular: 15
-Remaining: 0
--Arcane: 0
--Regular: 0

-Earned: 25
--15: Creation; Regular

-Spent: 0
--18: Str •• (10), Status (Free Council) •(2), Specialty (Academics)
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Favored Resistance Attribute — Acanthus, Moros, Thyrsus: +1 Composure; Mastigos, Obrimos: +1 Resolve • Arcana — 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Path’s Ruling Arcana) +1 dot in any Arcanum • Rotes 6 • Merits 7 • (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Gnosis = 1 • Starting Mana = Wisdom