Name:Rachel Giles Concept:Social manipulator Clan:Ventrue
Player:Anne Virtue:Charity Covenant:Unaligned
Chronicle: Vice:Greed Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Barfly
Allies: Local Government
Contacts: Party Goers
Herd
Resources
Retainer

Flaws

Disciplines
Animalism
Auspex
Dominate
Resilence


Size:
Defense:2
InitiativeMod:5
Speed:9
Experience:0
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Additional Information
Rachel:
Storytelling Hints: Rachel's a consummate plotter. She doesn't get angry unless the
Beast does. She has a practiced knack for looking at the big picture. Rachel is adept at the 'false front'- pretending to become angry or hurt, taking it to the extreme to ensure that her audience believes in the cause as much as she does. She knows that her coterie mates are there to rein her in if she gets too emerged in the role.


Bonus Attribute to Presence
Specialties:
Brawl (Escape)
Subterfuge (Lie)
Expression (Acting)

XP:
XP Spent
Dom 3: 15
Expression 3: 15
Allies: Local Government 2


Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll