Name:Azriel in Death's Shadow Concept:Child Shaman Auspice:Ithaeur
Player:Ross Virtue:Faith Tribe:Bone Shadow
Chronicle:G.L. Vice:Sloth Lodge:~!~!~!~!~!~!~!

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Language (First Tongue)
Totem
Shadow Contact

Flaws
Apathy

Renown
Purity
Glory
Honor
Wisdom
Cunning


Size:5
Defense:1
InitiativeMod:4
Speed:7
Armor:0
Health
(+2 Dalu Form, +4 Gaura Form, +3 Urshul Form)

Willpower

PrimalUrge

Essence

Harmony
10
9
8
7
6
5
4
3
2
1

Weapon/Attack DiceMod. Range Rate Clip
BiteCC
Claw2CC
Additional Information
Skill Special -
Occult - Spirits
Socialize - Spirits
Survival - Tracking Spirits
Investigation - Spirit Involvement

Rituals 1
Rite of the Spirit Brand - Page 151 - None, Core. (Harmony Roll, 15 successes, each roll represents one minute of effort.) ( 20 successes is exceptional, +1 on social rolls with spirits for the remainder of the scene.)

Gifts
Read Spirit - Page 105 - 1 Ess, Core (Int + Occ + Cunning)
Scent of Taint - Page 123 - None, Core (Wit + Occ + Cunning)
Luck Eater - Page 92 - 1 Ess, Lore (Wits + Occ + Purity)
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Auspice: choose 1 free Skill Specialty • Tribe • Renown and Gifts: 1 for auspice, 1 for tribe, 1 of your choice • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized werewolf • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Harmony = 7 • Primal Urge starts at 1 dot • Essence=Harmony