Succesfully Saved. The Sheet ID is: 8183

Name:John the Revelator Concept:False Prophet/Created Convict Lineage:Tammuz
Player:Dean Virtue:Fortitude Refinement:Ferrum
Chronicle:Kevin's Vice:Wrath Throng:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Giant
Boxing
Brute Force

Bestowment
Unholy Stamina

Equipment


Armor:
Defense:1
InitiativeMod:4
Size:6
Speed:11
Experience:
Health

Willpower

Pyros

Azoth

Humanity
10
9
8
7
6
5
4
3
2
1
Transmutations
Dice Pool Page
Autonomic Control
Regeneration
Might 2
Fist of Talos
Battering Ram
Rampage
Additional Information
Much of what John understands about humanity can be seen in his flesh; his skin is bible to the torments men can inflict upon one another, covered with scars healed into jagged rents alongside chemical burns and faded jailhouse tattoos depicting crude chains and a simple cipher.

He towers over most men - an enormous creole dressed in found clothes, ill-fitting and torn. Despite his imposing physical presence, the giant has a lost look in his eyes. When the Humours of Torment flood though him, replacing the uncertainty with a cold burning fire.



Athletics ***
Brawl (Multiple Opponents)
Streetwise (Jail)
Athletics (Break Stuff)

Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Lineage (record Lineage Bestowment) • Refinement • Azoth 1 (may be increased with Merit points) • Transmutations 3 (1 dot must be Refinement affinity) • Merits 7 • (Buying the fifth dot in Attributes, Skills, or Merits cost two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized Prometheans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Humanity = 7 • Pyros = Humanity