Name:Erik Concept:Doctor Clan:Ventrue
Player: Virtue:Prudence Covenant:
Chronicle: Vice:Pride Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Haven
Encyclopedic Knowledge
Language (French)
Resources (Rifle)
Resources (Bayonet)

Flaws

Disciplines
Dominate
Resilience
Obfuscate


Size:5
Defense:2
InitiativeMod:6
Speed:9
Experience:
Armor:Leather 1/0
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Large Jacket (Leather Armour)
Bayonet (1L, size 1)
*When on rifle (3L, size 3)
Flintlock Rifle (Dmg 4,
range 40/80/160, size 3)
Additional Information
Skill Specializations:
Medicine: Surgery
Firearms: Flintlock Rifle
Weaponry: Bayonet
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll