Name:Dusty Concept:Undead Cowboy Clan:Gangrel
Player:MoosehatIV Virtue:Justice Covenant:Circle of the Crone
Chronicle:Fortunes of the Damned Vice:Wrath Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Inhuman Resistance
Gunslinger
Quick Draw
Barfly
City Status

Flaws

Disciplines
Protean
Resilience


Size:5
Defense:3
InitiativeMod:5
Speed:11
Experience:10
Armor:0
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
.357 Magnum Revolver x 2
Acoustic Guitar and Guitar Case
Motorcycle
Heavy Leather Duster
Hat
Additional Information
Skill Specialties: Firearms (Magnum Revolvers), Drive (Motorcycles), Expression (Acoustic Guitar)

Experience Spending:
2 Dots in Resilience (5 + 10 = 15 exp)
1 Dot in Blood Potency (16 exp)
1 Dot in Barfly Merit (2 xp)
1 Dot in City Status Merit (2xp)

10 Remaining
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll