Name:Martin Aringheri Concept:Mad Artist Clan:Mekhet (Malkavian/Other)
Player:Daeren Virtue:Hope Covenant:Holy Engineers
Chronicle:Ready To Die Vice:Gluttony Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Haven Size
Haven Security
Haven Location
Relic (Blood Jars)

Flaws

Disciplines
Auspex
Unnamed Bloodline Discipline


Size:5
Defense:3
InitiativeMod:6
Speed:10
Experience:10
Armor:0
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Additional Information
Leftover EXP: 8/28

EXP: 10/10

Unnamed Discipline

All encoding is successes+blood potency weeks in duration

1: presence+expression+discipline

impress a feeling, expression or experience in vitae

2: presence+expression+discipline

Mentally relive an event/feeling in vitae, full experience, able to rescrutinize

3: manipulation+expression+discipline

Encode a first dot thing in a visual medium

4: composure+expression+discipline

Bonus skill dots to consumer, extremely specific/detailed experience/information

5: composure+expression+discipline

Full Pygmalion, create things out of blood art
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll