Name:Willie "Slim" McCoy Concept:Knife Kid Auspice:Irraka
Player:Wally Virtue:Temperance Tribe:Hunter In Darkness
Chronicle:Grim's Thing Vice:Wrath Lodge:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Thrown Blade (FS)
Parkour (MS)
Totem (Shared)
Rituals

Flaws

Renown
Purity
Glory
Honor
Wisdom
Cunning


Size:5/6/7/6/4
Defense:3
InitiativeMod:8/8/9/10/10
Speed:11/12/15/18/16
Armor:
Health
(+2 Dalu Form, +4 Gaura Form, +3 Urshul Form)

Willpower

PrimalUrge

Essence

Harmony
10
9
8
7
6
5
4
3
2
1

Weapon/Attack DiceMod. Range Rate Clip
Bite
Throwing Knives (Direct Hit)11 (13/14)20/40/80
Claw7/5
Bite8/5/3
Additional Information
Skill Specialties:
Survival (Shapeshifting)
Athletics (Throwing, Parkour)
Stealth (Crowds)


Gifts:
Feet of Mist (1 Essence, No roll, Tracking at -3)
Blending (No cost, Dice Pool 9, Hide in Plain Sight)

Rites:
Rite of Dedication (Dice Pool 7, Dedicates objects to Werewolf)

Styles:
Thrown Blade ••• (Distance: Doubles range with thrown weapons; Hidden Weapons: Doesn't need an action to draw concealed weapons; Direct Hit Method: Add Strength to attack, cannot use Defense this turn)
Parkour •• (Flow: Negate penalties to running or foot chase up to dots in Parkour, Gauging jump distance is reflexive; Cat Leap: When rolling Dex+Athletics to reduce damage from a fall, Add Parkour to maximum successes and get one automatic success)

Bio:
From a young age, Willie McCoy was tormented by his schoolmates. He never was exactly a large kid, and though he took it all in stride, his speaking skills were never quite up to par. Eventually, he got tired of it, and struck back. Stealing his dad's gun, he snuck it into school... and got caught. He said he was just going to show it to the other kids so they wouldn't pick on him, but no one wanted to take any chances. So, Willie found himself in juvie for six months, followed by several years of community service. It was while he was serving out his community service at a local gym that he found a purpose. There, he first met practitioners of Parkour.

After a couple of years spent devoting what little time he had outside of school to running, between Parkour and the school's Track and Field team, Willie was finally feeling accomplished with himself. Sure, he still didn't get the best grades, and sure, he still was mostly terrible at talking to people, but it'd gotten better. He'd even started using the Javelin, and playing darts at the local bar. Unfortunately, all that came crashing down when, on a moonless night, he underwent his First Change.

After his First Change, he discovered that a couple of people he knew from Parkour were, in fact, already in the Hunters in Darkness. Unsure of what to do, and already liking the idea of defending his home turf, he joined up. One of them even taught him how to throw knives properly. Now he just has to find a Pack to work with, and figure out how the hell he's supposed to live his life.
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Auspice: choose 1 free Skill Specialty • Tribe • Renown and Gifts: 1 for auspice, 1 for tribe, 1 of your choice • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized werewolf • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Harmony = 7 • Primal Urge starts at 1 dot • Essence=Harmony