Name:Samantha Harper Concept:Music and Flesh Seeming:Fairest
Player:C'nor Virtue:Hope Kith:Minstrel
Chronicle:The Dark Corners of London Vice:Lust Court:Spring

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Harvest (Emotions)
Hollow
Striking Looks
Mantle (Spring)

Flaws

Contracts
Fleeting Spring
Vainglory
Hearth
Elements (Glass)
Eternal Spring

Pledges
Health
Willpower

Wyrd
Glamour

Clarity
10
9
8
7
6
5
4
3
2
1

SeemingBlessing:
SeemingCurse:-1 to avoid Clarity loss.
Size:5
Speed:9
Defense:2
Armor:0
InitiativeMod:4
Experience:0
Additional Information
Skill specialties:

Expression - Composing
Expression - Violin
Stealth - Urban (Free Seeming Specialty)
Weaponry - Knives

Damage Tracking:

Bashing:

1

Lethal:

0

Aggravated:

0

Skill notes:

Weaponry, Larceny and Stealth were primarily acquired during her time on the streets.

Animal Ken was acquired during her Durance; as a side-effect of her experience being used as a reward for the pack of Beast Changelings that her Keeper hunted with, she got reasonably proficient at reading animal body language.

Occult was picked up mostly after she escaped from her Durance, though it tends more towards methods of warding things off than it does anything about the fae.

Medicine is mostly a result of her time with the gang, patching people up.

Further justifications/really creepy backstory bits that mean she should have things will be forthcoming when it's not six in the morning and I don't have to worry quite so much that the ST is going to wake up and close the recruitment thread any moment now.

Merit Notes:

Hollow - One dot in Size, one in Amenities, one in Wards.

Kith Blessing

Perfect Pitch - A Minstrel can spend a point of Glamour to re-roll any failed dice on one Expression roll (so if, for example, a Minstrel who rolls six dice and gets 2, 5, 6, 7, 8 and 9 can spend a point of Glamour to re-roll the 2, 5, 6 and 7). They also excel at soaking up the adulation of a crowd when performing, enjoying the benefit of the 8-again rule for any attempt to harvest Glamour from the emotions of the spectators during their own performance.

Backstory:

Samantha, as she now calls herself, though that was not her name when she was mortal - or maybe it was, but she doesn't know either way - had a hard life, in many ways, though she found it rewarding in others; she was musically talented, and found solace in composing and playing, something that she cultured, to the best of her ability, though that wasn't much, as, while she wasn't precisely orphaned, she fled her home at the age of nine.

At fifteen, she took a job in a pub in Aldgate, providing music for its patrons, both in order to pay for more lessons than she'd been able to afford on what she'd stolen, begged, and found, though she already knew a surprising amount, having often gone hungry to pay her teachers, and because it came with a room, which she often rented out to others, sometimes including herself in the bargain, a thing she'd come to terms with in the past two years, when it first started to become a way of paying for instruction.

Which meant, that, when someone who seemed to be a servant of a well-to-do merchant, at the least, and quite possibly working for a member of the nobility, came to see her about auditioning for a patronage, with the story that one of the stablehands had been spreading stories about her talents, she was quite ready to go along with them...

While she did audition, the tea she was given as she rested between performances was drugged, and when she next awoke, she was chained to a rock in a blizzard, looking at an androgyne made of ice, who released her and ordered her to play.

For a time, she was... Not happy, but content, in Arcadia, for she was fed, clothed, sleeping in a soft bed, all in exchange for her music, which she would have created and played in any case, and though her Keeper bade her play until her fingers bled, that did not outweigh all she had gained. And then, her first month there ended.

Since the start, she had known that once a week her Keeper went hunting, using a pack of those who, like herself, had been lured here. What she had not been told was that the pack was rewarded for a successful hunt with four Changelings, two of each sex, who could be removed from their duties for a night, to do with as they saw fit.

After that first night as a reward for the pack, she began seeking a way home, a thing made all the harder because she had not seen how she came. To find a road out of Arcadia when one knows where to look is difficult; when one doesn't even know if it exists, nearly impossible. But eventually, she caught the edge of a haunting tune, and followed it back to this world...
Attributes: 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse • Contracts 5 dots • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Clarity = 7 • Wyrd starts at 1 dot • Glamour starts at 1/2 maximum (determined by Wyrd).