Name:Trevor MacKinnon Concept:Street Surgeon Seeming:Wizened
Player:Jon Virtue:Charity Kith:Chirurgeon
Chronicle: Vice:Lust Court:Winter

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Hollow
Retainer (Clinic)

Flaws
Addiction (Morphine)
Embarrassing Secret (Affair)

Contracts
Artifice
Hearth
Sorrow Frozen Heart

Pledges
With clinic guy to take care of sister
Health
Willpower

Wyrd
Glamour

Clarity
10
9
8
7
6
5
4
3
2
1

SeemingBlessing:
SeemingCurse:
Size:5
Speed:9
Defense:3
Armor:
InitiativeMod:5
Experience:
Additional Information
Specialties:
Medicine - Surgery
Intimidation - Torture
Academics - Medicine
Stealth - Backstreets

Blessing: The Wizened are extraordinarily nimble. The player
can spend one point of Glamour to gain the benefit of the 9 again
rule on all dice pools involving Dexterity for the rest of the scene.
This same nimbleness enables the Wizened to avoid harm
in ways other beings can’t imagine. The player can also spend
one point of Glamour to add the character’s Wyrd dots to his
Dodge total (normally calculated as double Defense), for the rest
of the scene. This only applies when the character is dodging (see
the World of Darkness Rulebook, p. 156).

Curse: Spite infects the Wizened. It comes out in their appearance,
and in their manner. Their appearance, which is rarely
attractive, and their general tendency not to be approachable
means that the Wizened don’t benefit from the 10 again rule on
dice pools involving Presence. For the same reason, while Social
Skills aren't completely barred to them, the Wizened suffer a –2
dice untrained penalty when trying to use a Social Skill in which
they have no dots, rather than the usual –1.
Seeming Contracts: Artifice

Chirurgeon — Changelings who master surgery and pharmacy,
sometimes from altruism, and sometimes simply because
they can, ranging from scary back-street surgeons to strangely
alien experimenters. The Chirurgeon’s blessing is The Analeptic
Charm: able to perform medical miracles, the changeling
gains the benefit of the 9 again rule on Medicine dice pools. The
Chirurgeon can also use the humblest tools well, and never suffers
from penalties for poor equipment as long as at least something
can be jury-rigged as a medical tool. Finally, anyone whom the
changeling tends to for any length of time receives the benefit of
the Chirurgeon’s skills as if they were in a hospital intensive care
unit (see the World of Darkness Rulebook, p. 61).
Attributes: 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse • Contracts 5 dots • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Clarity = 7 • Wyrd starts at 1 dot • Glamour starts at 1/2 maximum (determined by Wyrd).