Succesfully Saved. The Sheet ID is: 33284

Name:Jacob Smith Concept:Violent Country Boy out of his element Clan:Gangrel
Player:Yamtaggler Virtue: Covenant:
Chronicle:Without Honor & Humanity Vice: Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Language: Japanese
Mentor: "Mary"
Acute Senses
Ride the Wave
Indomitable
Iron Will
Safe Place

Flaws

Disciplines
Animalism
Protean
Resilience


Size:5
Defense:4
InitiativeMod:6
Speed:11
Experience:
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Additional Information
Specialties:
Dirty Fighting(Brawl)
Dog Training(Animal Ken)
Automechanic(Crafts)

Mask: Survivor
Dirge: Nurturer

Touchstone: Junko "Juneb" Watanabe
Junebug's a kid who's had even worse luck than me. She still won't tell me what happened to her parents, but her brother was trying to help her get an early start sellin' herself. I didn't know this at the time, of course, but it makes me feel a little better about draining him dry. Since she knows my secret, we've stuck together. She needs someone to feed her, and I need someone to... Someone to help keep me honest. Keep me human.

Mentor: Mariko "Mary" Kimura (Occult, Larceny, Politics)
Mary, well, Mary turned me. She called it an "Embrace". Told me I was a Vampire, to stay out of the sunlight, and that I should probably get out of the city. Then she up and left for a damn year. Spent a lot of time in the woods, Then she comes back around and wants to be my buddy, says that if she had to hold my hand the whole time then I weren't worth the blood she gave me. Now she teaches me 'bout all this undead business, and I fix her car. Not the best start, but it's good to have someone on my side for once.
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll