Name:Amber Holloway Concept:Prey becomes predator (Vampire Arya Stark) Clan:Mekhet
Player:Zephonith Virtue:Prudence Covenant:
Chronicle:Verum Aeternus Vice:Envy (eat the rich) Coterie:Team Anarch

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Occultation
Sleight of Hand
Herd (Homeless)
Danger Sense
Safe Place (Sewer)
Double jointed
Sect (Anarchs)

Flaws

Disciplines
Auspex
Celerity
Obfuscate


Size:5
Defense:5
InitiativeMod:6
Speed:11
Experience:13
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Lockpicks
Pocket bible
Mobile phone
University of Rochester student ID card
Additional Information
Aspiration: Find sire
Aspiration: Have something normal her brother can be proud of
Aspiration: Defend the coterie from threat without backing down (Or as Leo calls it, Tuesday)

Skill specialties:
Empathy: read body language
Larceny: pickpocketing
Investigation: finding entrances/exits (find secret door!)

+12exp from Climbing the Ladder
-3exp for +1 dot in Obfuscate
-4exp for +1 dot in Composure
-2exp for +1 dot in Empathy
-3exp for +1 dot in Obfuscate
+0exp to spend

+1xp after getting 5 beats (hooray!)

Occultation: A vampire using Auspex 2/3 to read the aura/on items last touched by the character suffer a dice pool penalty equal to no. of dots in Occultation. Bonus on uses of Obfuscate equal to no. of dots in Occultation. Also whatever is in page 86 of Mage: The Awakening. Drawback: If the character ever somehow gets dots in the Fame Merit, she loses her dots in Occultation.
Double jointed: Automatically escapes from any mundane bonds without a roll. When grappled, subtract her Dexterity from any rolls to overpower her as long as she’s not taking any aggressive actions.
Sleight of Hand: Can take one Larceny-based instant action reflexively in a given turn. Larceny actions go unnoticed unless someone is trying specifically to catch her.
Danger sense: Gain a +2 modifier on reflexive Wits + Composure rolls for your character to detect an impending ambush.

Connections:
- Ricky via watching his dog training, generally hanging around
- Alicia when she was asking around re: Junkie. Helped her in return for use of university facilities/hunting rights
- Stole codex for Leo
- Met Bob while he was ministering to poor
- Acquainted with Nadia, Roshan's ward
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll