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Succesfully Saved. The Sheet ID is: 34475
Name:
Alistair Erikson
Concept:
Helpful Occultist
Clan:
Mekhet
Player:
Josef Bugman
Virtue:
Charity
Covenant:
Camarilla (with anarch sympathies)
Chronicle:
Verum Aeternus
Vice:
Pride
Coterie:
Team Heathen (and bob)
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Safe Place
Library- Occult
Haven
Language
Dream Visions
Status- Rochester
Staff- Socialize
Retainer- Shotgun granddad
True Friend- Granddad
Flaws
Disciplines
Auspex
Celerity
Obfuscate
Size:
5
Defense:
2
InitiativeMod:
6
Speed:
9
Experience:
12
Armor:
Health
Willpower
Vitae
Blood Potency
Humanity
10
9
8
7
6
5
4
3
2
1
Equipment
Additional Information
Clan Bonus: +1 Wits
Additional Merits:
Status- Camarilla: 1
Skill Specialties: Academics (Religious Studies), Occult (Ancient Near East), Expression (Speeches)
Living with my Granddad gets him as a friend and retainer, and he still keeps himself armed following National service abroad.
Touchstones:
The book shop/ bar that I live in with Granddad, the people I "own" in there especially.
Ladder XP: 12- 1 xp banked.
Retainer Granddad- (firearms)- 2 (2 XP)
True Friend Granddad (3 XP)
Humanity Level 8 (2 XP)
Intelligence 4 -> 5 (4 XP)
Aspirations:
-Keep my part of the world safe and the people in it safe.
-Find out more about my condition, learn more about the undead which I am working for.
-Find a political role for myself within the Camarilla.
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll
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