Name:Kveldulf Sigurdson Concept:Viking Pirate Lawyer Guy Clan:Ventrue (Rotgrafen)
Player:Loomer Virtue: Covenant:Brotherhood
Chronicle:Sanguine Dream Vice: Coterie:Red Tide

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Multilingual
Status (Rotgrafen)
Touchstone
Language
Contacts
Professional Training (Law)
Retainer (Haroun)
Barnacle
Sea Legs

Flaws

Disciplines
Protean
Ralab
Dominate
Animalism


Size:5
Defense:2
InitiativeMod:5
Speed:9
Experience:
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Axe-Pistol (if permissible)
Additional Information
Retainer * (Two useless ghoul parrots)
Library * (Law)
Kindred Dueling *
Navigator **
Retainer ** (Ghouled Literate Swedishman)

Touchstones:
Huginn
Karl the Icelandic
Brother's seax
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll