Strength |
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Charisma |
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Perception |
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Dexterity |
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Manipulation |
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Intelligence |
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Stamina |
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Appearance |
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Wits |
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Alertness |
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AnimalKen |
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Academics |
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Athletics |
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Crafts |
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Computer |
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Brawl |
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Drive |
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Finance |
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Dodge |
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Etiquette |
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Investigation |
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Empathy |
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Firearms |
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Law |
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Expression |
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Melee |
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Linguistics |
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Intimidation |
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Performance |
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Medicine |
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Leadership |
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Security |
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Occult |
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Streetwise |
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Stealth |
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Politics |
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Subterfuge |
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Survival |
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Science |
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Generation | |
Animalism | |
Conscience/Conviction |
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Resources | |
Auspex | |
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Chimerstry | |
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Celerity | |
SelfControl/Instinct |
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Courage |
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Additional Discipline (5 pt. Merit) |
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Bruised |
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Open Road (2 pt. Merit) |
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Hurt |
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Friendly Face (1 p. Merit) |
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Injured |
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Ambidextrous (1 p. Merit) |
Wounded |
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New Arrival (1 pt. Flaw) |
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Mauled |
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Enemy (1 pt. Flaw) (Hustled Gangrel) |
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Crippled |
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Repulsed by Garlic (1 pt. Flaw) |
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Incapacitated |
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Uppity (2 pt. Flaw) |
Charisma Specialty (Hustler) Firearms Specialty (Revolvers) Athletics Specialty (Parkour) Dexterity Specialty (Running Away!) |
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1 |
(5 pt. for Celerity) (1 pt. for Resources) (2 pt. for Firearms) (3 pt. for Willpower) |
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