Specialties:
Medicine (Autopsy)
Occult (Ghosts)
Persuasion (Cutting a deal)
3 Merits spent for 1 extra Psyche
Resources (Assistant Autopsy Technician)
Keystone: The Good Doctor's Scalpel
Keys: Stillness, Stigmata
Skill: Medicine
Damage: 0(L) (I just used Switchblade from the armory. I hope this is alright.)
Size: 1/P
Durability: 3
This scalpel seems to be permanently stained with the blood of hundreds of surgeries. Despite this fact, the blade holds a razor sharp edge that moves through flesh like water. Using this tool for any amount of time coats the user's hand in blood. The amount of time depends on the exposure, from a small stain, to looking like their hand has been dunked in a bucket of blood. Any wounds caused by this weapon bleed profusely, not causing any more damage, but making the wounds look shockingly more effective.
Charm:
Vanquished Timepiece (+1 Stillness)
This battered pocketwatch was once the prized possession of a coal miner in Indiana. He wound it every day, without fail and it would take it down in the mine, as a reminder that all it would take is a little more time until he could see the sun again. In 1986 there was a terrible cave in, trapping him deep beneath the surface of the earth. There, in that cold, dark place, he still wound the clock, ticking away the seconds until he was rescued. When the excavation team found his body two weeks later, the watch was still ticking. Now, the watch never seems to need to be wound, eternally ticking, just as it did in the dark.
Ceremonies-
Finding(•)
This ceremony is used to divine the location of a person,
living or dead. The major limitations are that the Sin-Eater
must have at least a tiny piece of the target’s body. A drop of
blood (at least 75% free of foreign materials such as dirt), a
fingernail clipping, or even a single strand of hair will suffice.
Also, the ceremony allows the Sin-Eater to locate the person,
but does not provide the person’s location on a map — the
Sin-Eater must physically track down the target.
Firearm: (Generally not carried, but has a permit)
.38 Special Revolver
Damage: 2
Ranges: 20/40/80
Capacity: 6
Strength: 1
Size: 1/S
Exp: 0 exp remaining
1 to 2 in Oracle - 12 XP
Ceremony - Finding - 2 xp
0 to 1 - Investigation - 3 xp
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