Name:Stan Carver Concept:Necrologist Archetype:Necromancer
Player:MoosehatIV Virtue:Prudence Threshold:The Silent
Chronicle:Restless Winter Vice:Pride Krewe:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Contacts (Police)
Resources
Charm
Contacts (Morgue)
Ceremony

Flaws

Manifestations
Marionette
Oracle

Ceremonies

Weapons/Attacks
Scalpel
.38 Revolver
Health

Willpower

Plasm

Psyche

Synergy
10
9
8
7
6
5
4
3
2
1

Keys
Stillness
Stigmata
Armor:0
Defense:1
InitiativeMod:6
Size:5
Speed:9
Experience:
Additional Information
Specialties:
Medicine (Autopsy)
Occult (Ghosts)
Persuasion (Cutting a deal)

3 Merits spent for 1 extra Psyche

Resources (Assistant Autopsy Technician)

Keystone: The Good Doctor's Scalpel
Keys: Stillness, Stigmata
Skill: Medicine
Damage: 0(L) (I just used Switchblade from the armory. I hope this is alright.)
Size: 1/P
Durability: 3
This scalpel seems to be permanently stained with the blood of hundreds of surgeries. Despite this fact, the blade holds a razor sharp edge that moves through flesh like water. Using this tool for any amount of time coats the user's hand in blood. The amount of time depends on the exposure, from a small stain, to looking like their hand has been dunked in a bucket of blood. Any wounds caused by this weapon bleed profusely, not causing any more damage, but making the wounds look shockingly more effective.

Charm:
Vanquished Timepiece (+1 Stillness)
This battered pocketwatch was once the prized possession of a coal miner in Indiana. He wound it every day, without fail and it would take it down in the mine, as a reminder that all it would take is a little more time until he could see the sun again. In 1986 there was a terrible cave in, trapping him deep beneath the surface of the earth. There, in that cold, dark place, he still wound the clock, ticking away the seconds until he was rescued. When the excavation team found his body two weeks later, the watch was still ticking. Now, the watch never seems to need to be wound, eternally ticking, just as it did in the dark.

Ceremonies-
Finding(•)
This ceremony is used to divine the location of a person,
living or dead. The major limitations are that the Sin-Eater
must have at least a tiny piece of the target’s body. A drop of
blood (at least 75% free of foreign materials such as dirt), a
fingernail clipping, or even a single strand of hair will suffice.
Also, the ceremony allows the Sin-Eater to locate the person,
but does not provide the person’s location on a map — the
Sin-Eater must physically track down the target.

Firearm: (Generally not carried, but has a permit)
.38 Special Revolver
Damage: 2
Ranges: 20/40/80
Capacity: 6
Strength: 1
Size: 1/S

Exp: 0 exp remaining
1 to 2 in Oracle - 12 XP
Ceremony - Finding - 2 xp
0 to 1 - Investigation - 3 xp