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Succesfully Saved. The Sheet ID is: 44585
Name:
Akira Abrami
Virtue:
Compassion
Profession:
Bartender
Player:
Lurks
Vice:
Avoidant
Compact/Conspiracy:
Lucifuge
Chronicle:
Yoichi-Cho
Concept:
Perfectly Ordinary Person
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Status: Lucifuge
Castigation*
Professional Training
Language (Italian)
Contacts (Bars)*
Striking Looks
Status (Bijin)
Flaws
Tactics
Health
Willpower
Risked
Morality
10
9
8
7
6
5
4
3
2
1
Size:
5
Speed:
9
Defense:
4
Armor:
0
InitiativeMod:
5
Experience:
PracticalExperience:
Weapons
Dice Mod.
Range
Clip
Size
Knife = Init -1 = Strength 1
0
1
Equipment
Durability
Structure
Size
Cost
Additional Information
Specialties: Veiled Threats (Intimidation), Hellish Influence (Occult) , Feign Innocence (Subterfuge)
Professional Training: Bartender - Socialize, Streetwise
Castigations Known: Familiar, Shackles of Pandemonium(Presence+Intimidate) (HtV Core), Mark of the Beast(Resolve+Intimidate) (Spirit Slayers), Unholy Aura(Presence+Intimidate vs Composure) (Mortal Remains)
Aspirations:
-Contact or be contacted by the Lucifuge
-
-
Twilight Familiar - Noname
Power 3|Finesse 3|Resistance 2
Willpower: 5
Essence: 10/10
Defense: 3
Speed: 11
Virtue:
Vice: Envy
Size:
Corpus:
Born of Sin: HtV Core, pg166
Dread Powers: 3 Dots
Ban: GM's Choice
Anchor: Akira Abrami
Bijin Status: Once per session ask GM "What have I heard about this subject?", will get two true-ish rumors and a lie
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7
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