Name:Catherine Layton Concept:Charitable Cheermeister Clan:Nosferatu
Player:CatNosferatu Virtue: Covenant:Circle of the Crone
Chronicle:Lights in the Darkness Vice: Coterie:

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Haven
Mentor (Haskell Rask)
Resources
Safe Place
Status (Circle of the Crone)

Flaws

Disciplines
Cruac
Nightmare
Obfuscate


Size:5
Defense:2
InitiativeMod:5
Speed:9
Experience:
Armor:0
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Additional Information
EXPERIENCE
-Beats: 0
-Experiences: 0
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HEALTH (7)
[][][][][][][]

/ = Bashing Damage
X = Lethal Damage
# = Aggravated Damage
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VITAE (BP 1)
-Maximum attribute limit of 5
-Maximum blood pool of 10
-Able to spend 1 Vitae per turn
-Can feed on animal, human, and Kindred blood
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MASK
Catherine is a 'Visionary'. She has a clear picture in her head. This picture is of something bigger, something greater. It’s her life’s work to show that vision to the world.

Single Willpower: Help someone by sharing your vision with them.

All Willpower: Put yourself at risk to show a group the power of your vision.
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DIRGE
Catherine is a 'Nurturer'. She cares for others, and tries to bolster them to comfort and greatness. She protects and fosters, measuring her success by the success of others.

Single Willpower: Put yourself out to help another succeed.

All Willpower: Take full responsibility for another’s dangerous mistake.
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CLAN BANE (THE LONELY CURSE)
Nosferatu embody fear, disgust, and all manner of uncomfortable feelings. Some are inhumanly ugly. Some have a gaze that makes a person feel violated. Every Nosferatu has something that stands in the way of normal relationships. When dealing with humans, treat the Nosferatu’s Humanity as two dots lower for the purpose of Social penalties, and treat any Presence and Manipulation failures as dramatic failures. This bane does not apply to interactions with Touchstones or Kindred.
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CLAN DISCIPLINES
-Nightmare
-Obfuscate
-Vigor
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ASPIRATIONS
-Do a charitable work
-Help my Clan
-Convince my sire to use technology
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TOUCHSTONES
-Caldwell Temple
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SKILL SPECIALTIES: +1 Dice to Skill Rolls
-Empathy (Cheering Up Others)
-Streetwise (Navigation)
-Subterfuge (Detecting Lies)
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DISCIPLINE POWERS (CRUAC RITUALS)
-Rigor Mortis (•)
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DISCIPLINE POWERS (NIGHTMARE)
-Dread Presence (•)
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DISCIPLINE POWERS (OBFUSCATE)
-Face in the Crowd (•)
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GEAR
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EXPERIENCE COSTS
Attribute: 4 Experiences
Merit: 1 Experience
Skill: 2 Experiences
Skill Specialty: 1 Experience
Clan Discipline: 3 Experiences
Out-of-Clan Discipline: 4 Experiences
Coil of the Dragon, within chosen Mystery: 3 Experiences
Coil of the Dragon, outside chosen Mystery: 4 Experiences
Crúac: 4 Experiences
Theban Sorcery: 4 Experiences
Blood Sorcery Ritual: 2 Experiences
Scale of the Dragon: 2 Experiences
Humanity: 2 Experiences
Blood Potency: 5 Experiences
Lost Willpower Dot: 1 Experience
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll