Virtue- Hope: Regain all spent Willpower whenever he refuses to let others give in to despair, even though doing so risks harming his own goals or well being.
Vice- Gluttony (Kleptomaniac): Regain one spent Willpower whenever he indulges in his addiction at some risk to himself or a loved one.
Skill Specialties
Crafts (Jury-Rigging)
Firearms (Pistol)
Larceny (Pick pocketing)
Asset Skills
Streetwise (Gangs)
Survival
Larceny
Merits
Iron Stomach **: Character can eat anything that could be described as edible with no ill effects rotting or otherwise. Add +2 dice to appropriate survival rolls and +3 to Stamina to resist deprivation.
Natural Immunity *: Gain a +2 modifer on Stamina to resist infection, sickness, and disease.
Iron Stamina **: Each dot erases a point of negative modifiers to resist fatigue or injury. This counts for wound penalties brought on by having fully damaged health boxes as well. As a drawback; any time this merit is taken advantage of the character will later fall into a 12 hour deep sleep that is extremely difficult to wake them from, regardless of the situation.
Professional Training **
(*)Networking Gain Relevant contacts equal to the number of dots in Professional Training.
(**) Continuing Education Gain a third asset skill. |