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Succesfully Saved. The Sheet ID is: 53298
Name:
Concept:
Clan:
Ventrue
Player:
Akkarin
Virtue:
Манипулятор (р)
Covenant:
---
Chronicle:
Vice:
Обаятельный граф (м)
Coterie:
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Симпатия
Эксперт (хол. оружие)
Безопасное место
Известность
Поразительная внешность
Убежище
Оборонительный бой
Flaws
---
Disciplines
Доминирование
Стремительность
Величие
Size:
5
Defense:
3
InitiativeMod:
5
Speed:
9
Experience:
-
Armor:
-
Health
Willpower
Vitae
Blood Potency
Humanity
10
9
8
7
6
5
4
3
2
1
Equipment
Фамильная рапира
Поместье
Additional Information
Холодное оружие: мечи(шпаги, рапиры).
Экспрессия: музыкальные инструменты.
Убеждение: соблазнение.
Парагон: тот, кто спасся.
Attributes 5/4/3Skills 11/7/4 (+3 Specialties)Clan (+1 bonus Attribute; see p. 92)CovenantBlood Potency 1 (May be increased with Merit points)Disciplines 3 (Two dots must be in-clan)Merits 7(Buying the fifth dot in Attributes, Skills or Merits costs two points)Health = Stamina + SizeWillpower = Resolve + ComposureSize = 5 for adult human-sized KindredDefense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + ComposureSpeed = Strength + Dexterity +5Starting Humanity = 7Vitae = d10 roll
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