Name:Murdoc Concept:Opportunistic Mercanary Clan:Mekhet
Player:Innerlight Virtue:Temperance Covenant:None
Chronicle:Motor City Burning Vice:Greed Coterie:None

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Technophile 2 dots (Cars) ((pg 208 Armory))
Quick draw (firearms)
Contacts1 ((Black Market)
Resources2
Haven Size1
Haven Security2
Allies Doris

Flaws

Disciplines
Obfuscate
Auspex


Size:5
Defense:3
InitiativeMod:7
Speed:10
Experience:
Armor:
Health

Willpower

Vitae

Blood Potency

Humanity
10
9
8
7
6
5
4
3
2
1

Equipment
Motorcycle, Car, good bicycle
Handgun
Cigarettes, Weed
Additional Information
Name - Murdoc
Clan - Mekhet
Covenant - None
Virtue - Temperance
Vice - Greed

Murdoc is a black man in his mid 30's. He wears his hair in cornrolls, or is bald and tends to wear hoodies. He doesn't show his face very often, and tends to always stay in the shadows. Though he does always seem to have a need to smoke very rare is the time where he's not smoking cigarette's or weed. Though it doesn't do anything for him it helps start conversations at times he may otherwise have no reason to speak. Now he's a down for whatever hustler, that focuses on cars and car theft. He has no objection to doing getaway driving, stealing, breaking and entering, in rare cases he may procure information for people. He doesn't like to put himself out there too far emotionally or professionally, he tries not to make his presence known unless he must. He plays the role of a mercenary for whatever covenant seems to need him, and he's discreet enough not to take sides.

Murdoc has been a vampire for about 40 years or so. He was embraced by ((someone in a covenant whatever choice seems right)), and due to the ineptitude of his sire, he broke ties with that covenant amicably, and his sire was killed shortly after.

Other Notes: Murdoc is mysterious, he doesn't like to give up any information about himself. In time he will more than likely get a bloodline. His Haven is in an apartment over a junk yard, though it's not his dog the owner of the place has a dog that patrols the area, and he has a few meager web cameras located in the area. He fixes cars in return for staying where he is, and he is never bothered.

Also for your dot of black market contact on Murdoc, you're a casual aquaintance of Lidelle Dunham, a mekhet from Highland Park with undercity ties who has access to illegally modified firearms, varying in quality, which are available to you at what's usually a knockdown price. He can always provide a quick buyer for stolen autos/parts, although it's never for a great price and he always expects a cut. This is in addition to a couple of other street level types who probably can't do much more than sell you weight or perhaps a flatscreen tv that's been swiped from the docks.

((MURDOC WITH 45xp))

Murdoc

Str2 Dex3 Stam2
Int3 Wits4 Res2
Pres2 Man2 Comp4

Investigate2 Craft3 (cars) Occult1
Larceny3 (hiding objects) Drive3 (eluding) Stealth2 Weaponry1 Firearms2
Empathy1 Persuasion1 Socialize1 Subterfuge3 Streetwise3

Merits - Technophile 2 dots (Cars) ((pg 208 Armory)) Resources2, Contacts1 ((Black Market) Quick draw (firearms) Haven Size1 Security2 Allies Doris
Disciplines - Obfuscate4 Auspex2

Def3 Speed10 Willpower6 BP1 Health7 Iniative7 Humanity5

Equipment - Motorcycle, Car, Handgun, Thieves tools, good bicycle, Cigarettes, Weed

Auspex Intelligence3 + Empathy1 + Auspex2 - comp

Touch of Shadows - Wits4 + Larceny3 (hiding objects +1)) + Obfuscate4 = 12dice
Cloak of Night - Int3 + Stealth3 + Obfuscate4 = 10dice
The Familiar Stranger Wits4 + Subterfuge3 + Obfuscate4 = 11dice


Where I spent it Murdoc with 45xp

Wits Mekhet Bonus
20xp for Obfuscate4
15xp Auspex2

Persuasion = 3xp
Socialize =3xp
Contact = 2xp
Quick draw = 2xp
Occult1 = 3xp
Allies Doris = 2xp
Comp3 =15xp
Comp4 = 20xp

41xp gained
40 spent
1 xp left
6xp granted for Book tower
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll