Name:Bamf Concept: Auspice:Rahu
Player:Richard Virtue:Faith Tribe:Blood Talons
Chronicle: Vice:Wrath Lodge:Wendigo

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Boxing
Quick Healer
Brawling Dodge
First Tongue
Strong Back

Flaws

Renown
Purity
Glory
Honor
Wisdom
Cunning


Size:5
Defense:2
InitiativeMod:6
Speed:10
Armor:
Health
(+2 Dalu Form, +4 Gaura Form, +3 Urshul Form)

Willpower

PrimalUrge

Essence

Harmony
10
9
8
7
6
5
4
3
2
1

Weapon/Attack DiceMod. Range Rate Clip
Additional Information
Specialties:
Athletics - Throwing, Distance Running
Brawl - Claws, Boxing

Warrior's Eye: Once per session can "read" foe, wits + primal urge / can tell if you or target are stronger

Shape Shifting: Sta + Survival + Primal Urge or spend an Essenence

Gifts: rage, strength, full moon / dominance, inspiration
Full Moon:
Clarity - 1 Essence, increase init +5
Strength:
Crushing Blow - 1 Willpower, All bashing damage is converted to lethal for a scene
Mighty Bound - Gain 6 dice while jumping
Rage:
Mask of Rage - 1 Essence, In Dalu or Urshul form infect Lunacy as if in Gauru form. In Hishu or Urhan form affects as if in Dalu or Urshul. Lasts as long as he is in that form.


Hishu - Human
Dalu - Near Human, +2 perception rolls, scent, Strength +1, Stamina +1, Manipulation 1, Size +1, Health +2, Speed +1, +2 to perception rolls

Stamina + Primal Rage rounds is time in form (+1 during full moon)

Gauru - Wolf-Man, Resolve + composure to not attack or move, Rage invoked, Strength +3, Dexterity +1, Stamina +2, Size +2, Health +4, Initiative +1, Speed +4, Armor 1/1, inflict lethal damage (+1 bonus to claw attacks, +2 to bite attacks), +3 to perception rolls, wound penalties ignored and no unconsciousness rolls made, 2 to resist Death Rage, fail most Social and Mental tasks

Ursual - Near Wold, Strength +2, Dexterity +2, Stamina +2, Manipulation 3, Size +1, Health +3, Initiative +2, Speed +7,
+3 to perception rolls, inflict lethal damage

Urhan - Wolf, Dexterity +2, Stamina +1, Size 1, Initiative +2, Speed +5, +4 to perception rolls, inflict lethal damage
with bite attack




5min before/after sunset must not speak / 24 hours of reparations
Don't prolong death

xp - 1

Purity -
Glory -
Honor - 1
Wisdom -
Cunning -
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Auspice: choose 1 free Skill Specialty • Tribe • Renown and Gifts: 1 for auspice, 1 for tribe, 1 of your choice • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized werewolf • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Harmony = 7 • Primal Urge starts at 1 dot • Essence=Harmony