Name:Alexander Duncan Concept: Seeming:Fairest
Player:MoosehatIV Virtue:Faith Kith:Dragonic
Chronicle:That Strange Little Town Vice:Sloth Court:Autumn

Attributes
Power Intelligence Strength Presence
Finesse Wits Dexterity Manipulation
Resistance Resolve Stamina Composure

Skills Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Encyclopedic Knowledge
Striking Looks
Barfly

Flaws

Contracts
Eternal Autumn: Last Breath Isaac
Elements (Fire): Cloak of the Elements
Vainglory: Mask of Superiority, Songs of Distant Arcadia
Stone: Might of the Terrible Brute

Pledges
Health
Willpower

Wyrd
Glamour

Clarity
10
9
8
7
6
5
4
3
2
1

SeemingBlessing:See below
SeemingCurse:See below
Size:5
Speed:9
Defense:2
Armor:
InitiativeMod:4
Experience:
Additional Information
Skill Specializations: Academics (Research), Computer (Hacking), Persuasion (Cutting a deal), Brawl (Temper, Temper)

Draconic — Changelings who bear within them the
blood of dragons or other Great Beasts of Faerie, including
celestial bureaucrats and tithe-payers to Satan alike. Haughty
and possessing a robust physicality, the Draconic Fairest have
he secret of the Dragon’s Talon: a Draconic changeling
gains an extra die on Brawl rolls, striking with the power of a
chimera’s claw or manticore’s sting. His player can also spend
one point of Glamour to re-take one failed Brawl roll, once
per scene.

Blessing: These changelings really are the Fairest of
Them All, and their magic only emphasizes this. The player
can spend Glamour to improve dice pools that include Pres-
ence, Manipulation and Persuasion. Each point spent increas-
es one dice pool by one point.
A changeling counted among the Fairest also suffers no un-
trained penalty for using Social skills in which she has no dots.

Curse: The Fairest, similar to the creatures who stole
them, can be callous and unfeeling, vicious and prone to toy
with others, even people who love them. Their inner balance
suffers for this. One of the Fairest suffers a –1 die penalty on
dice pools to avoid losing Clarity (for example, the player of a
Fairest with Clarity 5 who kills another changeling rolls two
dice to avoid losing Clarity, rather than three).

Attributes: 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse • Contracts 5 dots • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Clarity = 7 • Wyrd starts at 1 dot • Glamour starts at 1/2 maximum (determined by Wyrd).