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Succesfully Saved. The Sheet ID is: 8878
Name:
John Allen
Virtue:
Justice
Profession:
Professional
Player:
PlasticSoldier2
Vice:
Gluttony
Compact/Conspiracy:
Network Zero (Army of Truth)
Chronicle:
Concept:
NRA Lobbyist
Attributes
Power
Intelligence
Strength
Presence
Finesse
Wits
Dexterity
Manipulation
Resistance
Resolve
Stamina
Composure
Skills
Other Traits
Mental
(-3 unskilled)
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science
Physical
(-1 unskilled)
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Social
(-1 unskilled)
AnimalKen
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Merits
Professional Training
Fame
Flaws
Tactics
Health
Willpower
Risked
Morality
10
9
8
7
6
5
4
3
2
1
Size:
5
Speed:
9
Defense:
2
Armor:
InitiativeMod:
5
Experience:
60
PracticalExperience:
30
Weapons
Dice Mod.
Range
Clip
Size
Hunting Rifle
4(9again)
200/400/800
4+1
3
Equipment
Durability
Structure
Size
Cost
Additional Information
John Allen was always a dedicated supporter of Gun Rights and noone was surprised when he decided to became a lobbyist for the NRA. He was beloved by the local gun owners and they routinely invited him on hunting expeditions where he'd preach to the choir and they'd entertain him. He'd been on some strange hunting expeditions in his life but the strangest was when a man from the Bear Lodge in Montana. He wanted to take John werewolf-hunting. The trip ended in disaster with the other man ripped in half but that event transformed John and planted a seed of awareness in his heart. Asking around in the local community taught him that he wasn't the only one who'd met monsters; a local NRA member introduced him to Network Zero and John devoted himself to spreading awareness of the threats facing humanity while appearing to be a mere advocate of gun rights.
---
Professional Training gives me Contacts 5(NRA, Law Enforcement, Gun Owners, Gun Industry, Politicians).
My Profession gives me Asset Skills: Academics & Persuasion and Professional Training adds Firearms.
Skill Specialties are Investigation(Paranormal), Politics(Florida), Stealth(Hunting), Persuasion (Ideology), and Firearms(Rifle). Firearms(Rifle) is the specialty my subfaction gives me in Compacts and Conspiracies.
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7
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